Interactive Screens
For this next portfolio piece, I'm focusing on a set of smaller yet impactful projects I contributed to. These projects were about creating engaging physical screens that visitors could interact with, each providing a unique interactive experience. Although each project was individually small in scope, together they demonstrate my expertise in creating interactive and user-friendly exhibition experiences.
These interactive screens were deployed different locations and settings, designed to inform, entertain, and captivate audiences. My contributions spanned setting up the architecture that supported these displays, ensuring reliability for a public setting, and developing key features of the software that powered each screen.
Byblos iHeritage Site
I worked on the Byblos iHeritage site project with Cre8mania, in collaboration with UNESCO iHeritage, at the center of one of the oldest cities in the world, Byblos, within a temple that dates back approximately 7,000 years.
This experience consisted of three screens designed to take visitors back in time through a 3D animation of the historical city. The first screen was an interactive touchscreen, allowing users to navigate through different points in time using buttons available in three languages. The other two screens were projected, with one on the ground and the other on a curved wall. To accommodate the curvature, I adjusted the development by counter-curving the video and subtitles, ensuring a seamless visual experience. The exhibit featured multiple 3D animated scenes that could be played on demand using the touchscreen, offering an immersive look into Byblos' rich heritage.
Dive Into The Technicalities
OFEV Interactive Timeline
I worked with Bluebee on the OFEV Interactive Timeline. This project was an animated experience created using Unity's UI system, designed to visually guide users through important events and milestones. The timeline featured smooth animations developed entirely within Unity, providing a captivating way to explore data and present key information in an engaging manner.
The screen's integration with physical sensors made it highly engaging. I set up a networking port to listen to these sensors, allowing users to trigger points on the timeline by interacting with the exhibit. When a visitor activated a sensor, the timeline would jump to the relevant point, displaying information in an interactive and appealing way. This hardware-software integration made the exhibit both informative and immersive.
Dive Into The Technicalities